Hugh Hancock: June 2015 Archives

(Hugh Hancock here again. Charlie's still beating the squamous and eldrich tentacles into malleable literary form, so I'm filling in for a few days. He'll be back soon.)

It's a weird time right now.

That's true in general. It's fascinating watching sci-fi authors like Charlie sprinting increasingly fast to keep ahead of the Bear Of Social And Technological Change. But it's specifically true right now for storytellers of all stripes, from comics artists (which category, somewhat to my surprise after two decades of movie-making, now includes me), to writers, to games designers, to filmmakers (also still including me).

Over the last year or so I've been taking a step back from my previous single-minded pursuit of performance capture and Machinima to get a broader understanding of the opportunities for anyone who wants to tell stories right now. Whilst Machinima has been pretty good to me, letting me travel all over the world, giving me the opportunity to pretend to be a Muppet on live CNN, and letting me tell stories ranging in scale from feature films to experimental arthouse shorts, it became clear to me that the landscape was changing pretty fast and I was probably missing out on all sorts of interesting things. So over the last year, I've experimented with comics, game development, prose fiction, a little bit of app development, virtual reality and filmmaking in many and various flavours.

And it's no exaggeration to say that the world of a lot of these artforms has been upended -- or in some cases entirely created -- in the last decade or so. And the next decade's going to make the last one look comparatively stable.

So what media are going to rise? Which are going to fall? Is VR going to look awesome then fail to deliver again?

I've got no certainties, but I do have some hunches and a lot more information than I had a year ago.

Feature Films

Right now, the world of indie feature films is fucked up.

(Hi - Hugh Hancock here. Charlie is still grappling with a Laundry Files novel, so I'm helping fill in this week. He'll be back later.)

Just why is Cthulhu so popular?

Sure, H.P. Lovecraft's horrifying vision of an uncaring universe is pretty good stuff. Sure, he was one of the first writers to tie all his creations into a single semi-coherent universe. Sure, he was drawing on and remixing ideas from older writers too, such as Robert Chambers' "King In Yellow".

But there are a lot of great fictional universes out there -- even great horror universes. What is it that makes writers -- including both Our Gracious Host, Charlie, and myself -- gravitate so hard to the big squid?

This is something that I've been thinking a lot about recently, because almost all my artistic output at present has a strong Cthulhu flavour. Notably, even the title of my just-released comic is taken from the Mythos and its forebears: Carcosa, the City By The Lake in which the King In Yellow waits.

So why does the Mythos have such draw? Is it because the Mythos is classic?

Absolutely not. It's because, comparatively speaking, it's modern.

The Cthulhu Mythos is almost 100 years old. And it's the most modern part of our mythology that we're allowed to access.

Specials

Merchandise

About this Archive

This page is an archive of recent entries written by Hugh Hancock in June 2015.

Hugh Hancock: February 2014 is the previous archive.

Hugh Hancock: July 2015 is the next archive.

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