(Hugh Hancock here again. Charlie's still beating the squamous and eldrich tentacles into malleable literary form, so I'm filling in for a few days. He'll be back soon.)
It's a weird time right now.
That's true in general. It's fascinating watching sci-fi authors like Charlie sprinting increasingly fast to keep ahead of the Bear Of Social And Technological Change. But it's specifically true right now for storytellers of all stripes, from comics artists (which category, somewhat to my surprise after two decades of movie-making, now includes me), to writers, to games designers, to filmmakers (also still including me).
Over the last year or so I've been taking a step back from my previous single-minded pursuit of performance capture and Machinima to get a broader understanding of the opportunities for anyone who wants to tell stories right now. Whilst Machinima has been pretty good to me, letting me travel all over the world, giving me the opportunity to pretend to be a Muppet on live CNN, and letting me tell stories ranging in scale from feature films to experimental arthouse shorts, it became clear to me that the landscape was changing pretty fast and I was probably missing out on all sorts of interesting things. So over the last year, I've experimented with comics, game development, prose fiction, a little bit of app development, virtual reality and filmmaking in many and various flavours.
And it's no exaggeration to say that the world of a lot of these artforms has been upended -- or in some cases entirely created -- in the last decade or so. And the next decade's going to make the last one look comparatively stable.
So what media are going to rise? Which are going to fall? Is VR going to look awesome then fail to deliver again?
I've got no certainties, but I do have some hunches and a lot more information than I had a year ago.
Feature Films
Right now, the world of indie feature films is fucked up.