OK, at this point we can call it. VR is definitely here, it works, and it's not going away.
I was one of the first people in the UK to get the consumer version of the HTC Vive, the VR headset designed around standing up and walking around in a virtual space, not just sitting looking at it. I bought it for research rather than because I was sure it would be good - but when it arrived, it was absolutely amazing.
We're in full-on Holodeck territory here. Whether you're shooting ninjas with arrows or wandering around on the bottom of the ocean, it's incredibly immersive. And Valve's legendary "taking a dog for a walk" sim is... well, just spookily good.
So yeah. It arrived. I used it. I promptly put every project on my slate on hold and decided to focus on room-scale VR for the indefinite future.
It's that good.
Now, it's all but guaranteed that we're going to see a lot of scaremongering about VR in the near future. It's ripe for the next moral panic, and there are plenty of people looking for clicks on their articles about how VR must be banned now or it will cause the end of humanity.
So I thought I'd get in there first - with some unforseen side-effects of VR I've observed or learned about that will make the world better, not worse...