An explosion of virtual worlds, each with its own immensely creative bent, freed of the resource costs (an concurrent economic ugliness) usually associated with creating vast and beautiful spaces, is going to make onism epidemic. Already, there's articles extolling watching television at 160% normal speed to help people watch "everything" great that's coming out of the networks. Imagine what it will be like when that sort of emotional pressure is put on architecture and whole environments. Already there are worlds in which people spends hours and whole days of their lives just to look at the magnificent artistry of a team that didn't have to lift bricks and weld steel to make great cities... or great ruins. The best video games encourage sightseeing.
The only solution I see is posthuman dividuality.
]]>The mistake AndrĂ¡s is making is believing psychopaths want to make the workforce more miserable. They don't. The want to make the workforce more effective.
Open bays in software development allow the psychopaths to do that. Not in terms of the developer's happiness, but in terms of retention. An open bay gives management a literal predator's eye view of their prey, allowing them to pick off the weak and promote the strong.
It may not seem that way to you, but then, you're probably not a psychopath. And you're probably thinking in terms of servicing the customer, rather than maximizing your bank account before the whole thing collapses.
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