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Commented on Why Make A Movie Within A Computer Game?
One thing I think is interesting about machinima, is that in WoW, people use straight up game models and animations most of the time. (Exceptions like Craft of War: Blind exist, but yeah.) Meanwhile, in Minecraft, there's actually improved versions...
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paws4thot commented on
Why Make A Movie Within A Computer Game?
...without ending up with a Hollywood budget. (I have a few ideas on that - including "don't bother, go for a non-photorealistic style from the start".) I'd agree; I've no film-making ambitions, but the most immersive experiences I've had have involved coming out of video game cut scene into gameplay, and not noticing immediately because the render quality is absolutely even. Also, I've had a couple of "not just break the 4th wall, but grind it into powder" moments in films where I've spotted CGI pixelation (no names, no pack drill, but the film was much anticipated, and poorly received...
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john.kurman commented on
Why Make A Movie Within A Computer Game?
Not what I'm into, having cured myself of video games decades ago, but I think you've really tapped into something that will go somewhere, Hugh. Example: http://www.newyorker.com/online/blogs/elements/2014/01/a-journey-to-the-end-of-the-world-of-minecraft.html I'm wondering, moving beyond WoW and all that other stuff, is the idea of a generic virtual world, like Hollywood's back lots, in the works or already extant?...
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Hugh Hancock commented on
Why Make A Movie Within A Computer Game?
There are no virtual worlds specifically for filmmaking (aside from specialised tools like MovieStorm), but yes, there are a few virtual general-purpose virtual worlds which are also often used for filmmaking. Best-known is Second Life, which has a thriving Machinima community, and hosted the Machinima Expo for many years. Its graphics engine is a bit clunky and it's decidedly ... idiosyncratic in many ways, but it's extremely usable for Machinima. Currently, the founder of Second Life, Philip Rosedale, is working on a new virtual universe - http://highfidelity.io/ . Needless to say, I'm keeping a close eye on that particular venture....
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john.kurman commented on
Why Make A Movie Within A Computer Game?
Best of luck to in your. Come to think of it, I would see a machinima feature of a Stross adaptation, say, like "A Colder War". I think that's the name of it....
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Nojay commented on
Why Make A Movie Within A Computer Game?
I think Miyazaki is an excellent animator in the sense of storytelling and in the past he was ground-breaking in art direction but the world has learned how to make animation look better on screen over the past few decades (Studio Shaft and Mr. "head tilt" Shinbo, for example). The art of storytelling is something else sadly and less easy to duplicate. Some of my favourite animes are quite crude in the art sense, sometimes deliberately -- Serial Experiments Lain and the later Habiane Renmei have that signature sketchy art style associated with their art director Yoshitoshi ABe but are...
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