_Moz_

_Moz_

  • Commented on Burn The Programmer!
    I'll leave you to guess how many CBA employees and shareholders have been given 25 years without parole for money laundering. Yes, the gap between de jure and de facto law rears its ugly head again. It continues to surprise...
  • Commented on Burn The Programmer!
    Although I do wonder there would be any advantage in doing that when it's ridiculously easy for corporations to exercise their "one dollar one vote" rights......
  • Commented on Burn The Programmer!
    Is anyone seriously suggesting that corporations should get votes? Is anyone seriously suggesting that there is a category of person who should be allowed to sign contracts, pay taxes etc but not allowed to vote? The lines around "corporate personhood"...
  • Commented on Burn The Programmer!
    AIUI you're an Antipodean, and have the added luxuries of "no-one is actually capable of invading us" alongside "anyway, who would want to cross jungles and deserts filled with ... ... desert. Martin, it's the desert that will kill you,...
  • Commented on Burn The Programmer!
    collective responsibility works so well when it's applied to, oh, asylum seekers? Blaming Indigenous Australian communities for crime? Since we actually do those things, extending the privilege to shareholders and employees seems reasonable to me. The argument against collective punishment...
  • Commented on Burn The Programmer!
    the owners of the corporation should be responsible for any crimes the corporation commits, especially under owner orders. This was apparently the law when we had slaves, and why update that? Because that goes directly against the nature of a...
  • Commented on Burn The Programmer!
    let corporation remain "artificial persons". However, make the top execs and the Board PERSONALLY* responsible for all criminal actions I would rather see them imprisoned just like other sorts of persons. When a person is in jail they can't work,...
  • Commented on Burn The Programmer!
    You and _Moz_ seem to think that most programmers take the decisions; Y'honner I wuz verballed! I dunt never say nuffink like 'at. It depends very much where you work, and varies even within companies. I work for a company...
  • Commented on Burn The Programmer!
    Hmm. Some programmer should be burnt. At the stake, preferably, before we all get burned by their code. Even trivia, like someone not far from my desk who mixes "every curly brace on its own line" with "why don't you...
  • Commented on Burn The Programmer!
    Milty Zerostat 3 Anti-Static Gun, Blue You mean a piezo-electric igniter, I'm sure. Much cheaper, less precise and with minor modification just as capable of turning random gadgets into e-waste. Or disfavoured aunties into shrieking objects of popular entertainment. Not...
  • Commented on Burn The Programmer!
    Stuff that's *easier* to explain by invoking demons and spirits, but which I'm sure has a more difficult but also more accurate explanation. I work with a guy who is notorious for having circuit boards stop working. Unfortunately he's an...
  • Commented on Burn The Programmer!
    I have an electronic prosthesis that remembers things much better than I do....
  • Commented on Burn The Programmer!
    A Capella Science channel on YouTube :) Oh dear. So many science jokes and references....
  • Commented on Burn The Programmer!
    As far as burning programmers as a general group, no more so than witch-burning led to a general destruction of mystics and mystic infrastructure. The English king who wanted a divorce caused way more damage to psychic fraudsters than any...
  • Commented on Burn The Programmer!
    I started flying when the sport was new and expanding quickly. I thought it would be more popular than golf by the time I was this age. Instead it's a tiny tiny niche sport In practice, though, flying requires preparation,...
  • Commented on Crib Notes: Empire Games
    what we call "duck typing" is that if I write foo.quack() One of the tricks with C++ is that they use words in ways that are not typical for coding in general, and their implementation of common concepts can be...
  • Commented on Crib Notes: Empire Games
    C++11 gave us "duck typing" Note that that is in the sense of "C++ brought duck typing into the language", rather than it was first seen in C++ then later copied elsewhere. "auto" is a significant convenience, as is "using",...
  • Commented on Crib Notes: Empire Games
    Yes, "move constructors" aren't bedded in to everyone's habits yet Do you mean the compiler writers, or the poor schmucks trying to use them? I spent some quality time trying to make move constructors work with thread classes, then with...
  • Commented on Crib Notes: Empire Games
    modern C++ FWIW I'm using C++11, because that's the most recent version that's available with the Linux distro I use. C++14 is theoretically available, if I'm willing to build from source and run unsupported code on production servers....
  • Commented on Crib Notes: Empire Games
    I don't have enough experience in modern C++. One of the great things about C++ is that it's always advancing and often very quickly. C++14 is starting to become widely available, C++17 compilers exist, and C++20 is being finalised even...
  • Commented on Crib Notes: Empire Games
    open both the front and rear doors ... as you pass over the airport. More expensive seating gets you a parachute? Doors have extra weight in a gram-conscious environment. More, bigger doors cost the airlines money every second the thing...
  • Commented on Crib Notes: Empire Games
    My defence is that you can't solve poor understanding by hard limits in the language Yes and no. You can outright prevent some problems through language design, but the resulting loss of flexibility may kill the language. Or the sheer...
  • Commented on Crib Notes: Empire Games
    Short? Please read up on the thousand-mile long Grand Canal. It's remarkable, isn't it? Quite astonishing. For comparison, to qualify as unusually long a railway has to be more than twice that length. The Trans-Siberian, for example, or the one...
  • Commented on Crib Notes: Empire Games
    1000t of cargo using maybe 50hp... I'm seeing 100 tonnes per horse reported as an upper limit, which suggests those are pretty heavy horses you're looking at. I mean, I think canals are cool and I'd quite like to play...
  • Commented on Crib Notes: Empire Games
    I'm more used to Australia (flat, so ideal for canals except for one tiny problem with the water supply - flood or drought) and Aotearoa where the landscape is a bit too active to make canals viable. It only takes...
  • Commented on Crib Notes: Empire Games
    The thing is, canals are long skinny pipelines - you just don't get thousand tonne loads doing 100kph in a canal. They're also short, there's no real prospect of a transcontinental canal (the Amazon river is probably the closest approximation,...
  • Commented on Crib Notes: Empire Games
    Hydro is the obvious starting point for any plan for cross time uplift, because, well, you could probably manage to build dams with social organization equal to the Ancient Egyptians ... as we can see by looking at the actual...
  • Commented on Crib Notes: Empire Games
    Usefully C++ actually had non-nullable pointers as an option. Because C++ is all about the options. I'm also slightly in love with Idtypes.idl which gives me a non-converting integer subtype (so "phone_number = plan_duration_months" does not compile). Sadly for me...
  • Commented on Crib Notes: Empire Games
    "The argument from ignorance isn't extra convincing when you're extra ignorant". Have been banging my head against "but I don't know that it can't work" type arguments a lot recently. Saying "then quit bothering people who do know and do...
  • Commented on Crib Notes: Empire Games
    Which reminds me: always ask how you update the firmware. This came up when a friend was looking at an IoT sex toy, and wanted advice. The simplest I could boil it down to was the above. If it connects...
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